/* Water: the canvas heroes_water.js adds inside the Steady opening's photograph layer, over the river only. It sits
   on the picture and under the photograph's own fades (.bleed::after) and the scrims, so the moving water is
   darkened exactly like the still photo. Decorative: no pointer events, nothing laid out around it. */
main > header.hero .bleed > canvas.hw-water {
  position: absolute;
  z-index: 1;
  pointer-events: none;
  contain: strict;
}
@media (prefers-reduced-motion: reduce) {
  main > header.hero .bleed > canvas.hw-water { display: none; }
}
/* Under the site pause the script settles the water over 0.8 s and then takes the canvas away. */
body[data-solva-quiet="true"] main > header.hero .bleed > canvas.hw-water { display: none; }
